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Suitable for Trainz 1.3/UTC only; other versions available here: Trainz 1.1.2 , TRS2004, TRS2006 Proteus Yard is a mythical goods yard serving a small industrial estate containing eight different industries. The layout uses the Trainz 1.3/UTC scripting to deliver a number of random trains of wagons which must be sorted and delivered to the various factories on the estate. The number of trains, their composition and their time of arrival are all variable, controlled by the supplied script. Various random events can also take place during play. Two versions of the game are available - the full version and a shorter, easier version (both within the same scenario). The layout is as shown below:
![]() The installation program will install the layout into your Trainz\World\Custom\Maps\Proteus Yard 2 folder, and the scenario (script) into your Trainz\World\Custom\Scenarios\Proteus2 folder. It is most important that before using the scenario you should read the documentation which comes with it. This will be installed into the scenario folder and can be accessed from the Windows Start Menu (click Start / Trainz / Proteus Yard 2) and is supplied in Word and Acrobat PDF format. Once you have done this you can start the game:
Once you have the wagons in the yard you can start sorting them using the six sidings provided. The wagons have the following eventual destinations (see map above):
For those of you who are not sure about what wagons should go to which factories, a zip file containing an Acrobat PDF format document is available to download HERE with pictures of all of the wagons used. Other trains will be arriving at intervals during the next 35 minutes or so. You should try not to leave trains standing on the receiving track for any longer than necessary. The time taken to complete all deliveries will vary depending upon how many trains arrive and their composition, but you should be able to complete the full version of the scenario in about 45 minutes (or about 30 minutes for the shorter version). Speed Limits The overall speed limit within the yard is 15 mph. Failure to stick to the speed limit will incur the Yard Foreman's displeasure, as will harsh coupling. Custom Objects Required A few custom objects are required and they are all supplied within the scenario package. Size - One board Screenshots
![]() Train on the receiving track
![]() Delivering wagons to the factories
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London, UK E-mail: Last major revision: 23 October 2008 at 19:39 Minor revisions: 10 April 2009 at 17:01 Web page created by TaFWeb Design © 2009 |
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